All-in-one Personal Management App
Timeline
September - Present
Duties
Ideation, Research, Personas, UI/UX Design, Branding, Wireframing, Prototyping, Usability Testing
Tools
Pen & Paper, Figma
Project Overview
Cricket is an application that aims to help Users who are overwhelmed by life. It’s goal is to help Users regain purpose, balance and a sense of calm in today’s busy and hectic world.
As part of several activities from Interaction Design Foundation (IxDF), Cricket also served as a playground to test several UI/UX approaches and techniques such as : Object Oriented Thinking and the use of cultural probes.
Problem Space
User Interviews were conducted and culture probes were given to candidates to establish our main persona, Derek T.
“Life is getting a bit chaotic, I need some direction and help with balancing everything important to me.”
As part of the research, I looked into a journaling app called ‘Daylio’.
Since I wanted Cricket to have a journaling feature, I decided to dissect Daylio, using Object Oriented Thinking, to learn more about how it could be structured.
Solution Space
(Still in progress…)
Using the same Object Oriented Thinking (OOT) method as before, I laid out a map for the base structure of Cricket.
Design Exploration
Design Set 1
Design Set 2